Danagrams Adventures in fast prototyping for mobile and web. Danagrams on Gdevelop Like everyone else, my […]
Unreal Games Fellowship 2024 “The Unreal Fellowship is a 30-day intensive blended learning experience designed to […]
Created in GameMaker Studio 2 for Ludum Dare 49: "Unstable". How hard could it be to get a few puppies to stand in a line for a quick photo?
Created in Twine. Faced with the options of "work on my D&D character's backstory" or "make a game for my portfolio", why not both?
In an effort to assist players who had gotten lost in the weeds, BioShock Infinite‘s NPC companion Elizabeth would occasionally “nag” the player to remind them of their primary goal. I pitched this system (and implemented it in UE3 Kismet) as a simpler, more durable, and more player-friendly replacement.
A 6-week board game prototyping class at Blizzard, in which we quickly designed and tested a new game each session.
A 6-week board game prototyping class at Blizzard, in which we quickly designed and tested a new game each session.
A 6-week board game prototyping class at Blizzard, in which we quickly designed and tested a new game each session.