Created in GameMaker Studio 2 for Ludum Dare 49: "Unstable". How hard could it be to get a few puppies to stand in a line for a quick photo?
Created in Twine. Faced with the options of "work on my D&D character's backstory" or "make a game for my portfolio", why not both?
In an effort to assist players who had gotten lost in the weeds, BioShock Infinite‘s NPC companion Elizabeth would occasionally “nag” the player to remind them of their primary goal. I pitched this system (and implemented it in UE3 Kismet) as a simpler, more durable, and more player-friendly replacement.
Test chambers created in the Portal 2 in-game editor.
A 6-week board game prototyping class at Blizzard, in which we quickly designed and tested a new game each session.
A 6-week board game prototyping class at Blizzard, in which we quickly designed and tested a new game each session.
A 6-week board game prototyping class at Blizzard, in which we quickly designed and tested a new game each session.